D3DXSavePRTBufferToFile

Saves a precomputed radiance transfer (PRT) buffer to disk.

HRESULT D3DXSavePRTBufferToFile(
  LPCSTR pFileName,
  LPD3DXPRTBUFFER pBuffer
);

Parameters

pFileName
[in] Name of the file to which the buffer is to be saved.
pBuffer
[in] Address of a pointer to the input ID3DXPRTBuffer object.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXSavePRTBufferToFileW. Otherwise, the function call resolves to D3DXSavePRTBufferToFileA.

Requirements

Header: Declared in D3dx9mesh.h.