D3DXSaveTextureToFileInMemory
    Saves a texture to an image file.
            
		
        
HRESULT D3DXSaveTextureToFileInMemory(
  LPD3DXBUFFER * ppDestBuf,
  D3DXIMAGE_FILEFORMAT DestFormat,
  LPDIRECT3DBASETEXTURE9 pSrcTexture,
  CONST PALETTEENTRY * pSrcPalette
);
    
Parameters
      - ppDestBuf
- [out]  Address of a pointer to an ID3DXBuffer that will store the image.
- DestFormat
- [in]  D3DXIMAGE_FILEFORMAT specifying the file format to use when saving. This function supports saving to all D3DXIMAGE_FILEFORMAT formats except Portable Pixmap (.ppm) and Targa/Truevision Graphics Adapter (.tga).
- pSrcTexture
- [in]  Pointer to IDirect3DBaseTexture9 interface containing the image to be saved.
- pSrcPalette
- [in]  Pointer to a PALETTEENTRY structure containing a palette of 256 colors. This parameter can be NULL.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be the following:
    
D3DERR_INVALIDCALL
Remarks
This function handles conversion to and from compressed texture formats.
Requirements
  Header: Declared in D3dx9tex.h.
					
See Also
D3DXSaveSurfaceToFileInMemory, D3DXSaveVolumeToFileInMemory