D3DXSaveTextureToFileInMemory

Saves a texture to an image file.

HRESULT D3DXSaveTextureToFileInMemory(
  LPD3DXBUFFER * ppDestBuf,
  D3DXIMAGE_FILEFORMAT DestFormat,
  LPDIRECT3DBASETEXTURE9 pSrcTexture,
  CONST PALETTEENTRY * pSrcPalette
);

Parameters

ppDestBuf
[out] Address of a pointer to an ID3DXBuffer that will store the image.
DestFormat
[in] D3DXIMAGE_FILEFORMAT specifying the file format to use when saving. This function supports saving to all D3DXIMAGE_FILEFORMAT formats except Portable Pixmap (.ppm) and Targa/Truevision Graphics Adapter (.tga).
pSrcTexture
[in] Pointer to IDirect3DBaseTexture9 interface containing the image to be saved.
pSrcPalette
[in] Pointer to a PALETTEENTRY structure containing a palette of 256 colors. This parameter can be NULL.

Return Values

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be the following:

D3DERR_INVALIDCALL

Remarks

This function handles conversion to and from compressed texture formats.

Requirements

Header: Declared in D3dx9tex.h.

See Also

D3DXSaveSurfaceToFileInMemory, D3DXSaveVolumeToFileInMemory