D3DXSaveTextureToFileInMemory
Saves a texture to an image file.
HRESULT D3DXSaveTextureToFileInMemory(
LPD3DXBUFFER * ppDestBuf,
D3DXIMAGE_FILEFORMAT DestFormat,
LPDIRECT3DBASETEXTURE9 pSrcTexture,
CONST PALETTEENTRY * pSrcPalette
);
Parameters
- ppDestBuf
- [out] Address of a pointer to an ID3DXBuffer that will store the image.
- DestFormat
- [in] D3DXIMAGE_FILEFORMAT specifying the file format to use when saving. This function supports saving to all D3DXIMAGE_FILEFORMAT formats except Portable Pixmap (.ppm) and Targa/Truevision Graphics Adapter (.tga).
- pSrcTexture
- [in] Pointer to IDirect3DBaseTexture9 interface containing the image to be saved.
- pSrcPalette
- [in] Pointer to a PALETTEENTRY structure containing a palette of 256 colors. This parameter can be NULL.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be the following:
D3DERR_INVALIDCALL
Remarks
This function handles conversion to and from compressed texture formats.
Requirements
Header: Declared in D3dx9tex.h.
See Also
D3DXSaveSurfaceToFileInMemory, D3DXSaveVolumeToFileInMemory