D3DXSaveVolumeToFileInMemory
Saves a volume to a buffer. The method creates an ID3DXBuffer buffer to store the data, and returns that object.
HRESULT D3DXSaveVolumeToFileInMemory(
LPD3DXBUFFER * ppDestBuf,
D3DXIMAGE_FILEFORMAT DestFormat,
LPDIRECT3DVOLUME9 pSrcVolume,
CONST PALETTEENTRY * pSrcPalette,
CONST D3DBOX * pSrcBox
);
Parameters
- ppDestBuf
- [out] Address of a pointer to an ID3DXBuffer buffer that will store the image.
- DestFormat
- [in] D3DXIMAGE_FILEFORMAT specifying the file format to use when saving. This function supports saving to all D3DXIMAGE_FILEFORMAT formats except Portable Pixmap (.ppm) and Targa/Truevision Graphics Adapter (.tga).
- pSrcVolume
- [in] Pointer to IDirect3DVolume9 interface containing the image to be saved.
- pSrcPalette
- [in] Pointer to a PALETTEENTRY structure containing a palette of 256 colors. This parameter can be NULL.
- pSrcBox
- [in] Pointer to a D3DBOX structure. Specifies the source box. Set this parameter to NULL to specify the entire volume.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be the following: D3DERR_INVALIDCALL
Requirements
Header: Declared in D3dx9tex.h.
See Also
D3DXSaveVolumeToFile