D3DXSaveVolumeToFileInMemory

Saves a volume to a buffer. The method creates an ID3DXBuffer buffer to store the data, and returns that object.

HRESULT D3DXSaveVolumeToFileInMemory(
  LPD3DXBUFFER * ppDestBuf,
  D3DXIMAGE_FILEFORMAT DestFormat,
  LPDIRECT3DVOLUME9 pSrcVolume,
  CONST PALETTEENTRY * pSrcPalette,
  CONST D3DBOX * pSrcBox
);

Parameters

ppDestBuf
[out] Address of a pointer to an ID3DXBuffer buffer that will store the image.
DestFormat
[in] D3DXIMAGE_FILEFORMAT specifying the file format to use when saving. This function supports saving to all D3DXIMAGE_FILEFORMAT formats except Portable Pixmap (.ppm) and Targa/Truevision Graphics Adapter (.tga).
pSrcVolume
[in] Pointer to IDirect3DVolume9 interface containing the image to be saved.
pSrcPalette
[in] Pointer to a PALETTEENTRY structure containing a palette of 256 colors. This parameter can be NULL.
pSrcBox
[in] Pointer to a D3DBOX structure. Specifies the source box. Set this parameter to NULL to specify the entire volume.

Return Values

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be the following: D3DERR_INVALIDCALL

Requirements

Header: Declared in D3dx9tex.h.

See Also

D3DXSaveVolumeToFile