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Describes a technique used by an effect.
typedef struct D3DXTECHNIQUE_DESC { LPCSTR Name; UINT Passes; UINT Annotations; } D3DXTECHNIQUE_DESC, *LPD3DXTECHNIQUE_DESC;
Some video cards can render two textures in a single pass. However, if a card does not have this capability, it is often possible to render the same effect in two passes, using one texture for each pass.