D3DXTECHNIQUE_DESC

Describes a technique used by an effect.

typedef struct D3DXTECHNIQUE_DESC {
    LPCSTR Name;
    UINT Passes;
    UINT Annotations;
} D3DXTECHNIQUE_DESC, *LPD3DXTECHNIQUE_DESC;

Members

Name
String that contains the technique name.
Passes
Number of rendering passes the technique requires. See Remarks.
Annotations
The number of annotations. See Add Information to Effect Parameters with_Annotations.

Remarks

Some video cards can render two textures in a single pass. However, if a card does not have this capability, it is often possible to render the same effect in two passes, using one texture for each pass.