Describes a technique used by an effect.
typedef struct D3DXTECHNIQUE_DESC {
LPCSTR Name;
UINT Passes;
UINT Annotations;
} D3DXTECHNIQUE_DESC, *LPD3DXTECHNIQUE_DESC;
Some video cards can render two textures in a single pass. However, if a card does not have this capability, it is often possible to render the same effect in two passes, using one texture for each pass.