D3DXTRANSITION_TYPE

Defines the transition style between values of a mesh animation.

typedef enum D3DXTRANSITION_TYPE
{
    D3DXTRANSITION_LINEAR = 0x000,
    D3DXTRANSITION_EASEINEASEOUT = 0x001,
    D3DXEDT_FORCE_DWORD = 0x7fffffff,
} D3DXTRANSITION_TYPE, *LPD3DXTRANSITION_TYPE;

Constants

D3DXTRANSITION_LINEAR
Linear transition between values.
D3DXTRANSITION_EASEINEASEOUT
Ease-in, ease-out spline transition between values.
D3DXEDT_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.

Remarks

The calculation for the ramp from ease in to ease out is calculated as follows:

Q(t) = 2(x - y)t3 + 3(y - x)t2 + x.

where the ramp is a function Q(t) with the following properties:

Mathematically, this translates into:

Q(t) = At3 + Bt2 + Ct + D (and therefore, Q'(t) = 3At2 + 2Bt + C) 
2a) Q(0) = x 
2b) Q(1) = y
    
3a) Q'(0) = 0 
3b) Q'(1) = 0

Solving for A, B, C, D:

D = x   (from 2a)
C = 0  (from 3a)
3A + 2B = 0 (from 3b)
A + B = y - x (from 2b and D = x)

Therefore:

A = 2(x - y), B = 3(y - x), C = 0, D = x.