Supplies the following operator overloads and type casts for D3DXVECTOR2 structures. The D3DXVECTOR2_16F structure provides 16-bit versions of overloads and type casts.
typedef struct D3DXVECTOR2 { #ifdef __cplusplus public: D3DXVECTOR2() {}; D3DXVECTOR2( CONST FLOAT * ); D3DXVECTOR2( CONST D3DXFLOAT16 * ); D3DXVECTOR2( FLOAT x, FLOAT y ); // casting operator FLOAT* (); operator CONST FLOAT* () const; // assignment operators D3DXVECTOR2& operator += ( CONST D3DXVECTOR2& ); D3DXVECTOR2& operator -= ( CONST D3DXVECTOR2& ); D3DXVECTOR2& operator *= ( FLOAT ); D3DXVECTOR2& operator /= ( FLOAT ); // unary operators D3DXVECTOR2 operator + () const; D3DXVECTOR2 operator - () const; // binary operators D3DXVECTOR2 operator + ( CONST D3DXVECTOR2& ) const; D3DXVECTOR2 operator - ( CONST D3DXVECTOR2& ) const; D3DXVECTOR2 operator * ( FLOAT ) const; D3DXVECTOR2 operator / ( FLOAT ) const; friend D3DXVECTOR2 operator * ( FLOAT, CONST D3DXVECTOR2& ); BOOL operator == ( CONST D3DXVECTOR2& ) const; BOOL operator != ( CONST D3DXVECTOR2& ) const; public: #endif //__cplusplus FLOAT x, y; } D3DXVECTOR2, *LPD3DXVECTOR2; typedef struct D3DXVECTOR2_16F { #ifdef __cplusplus public: D3DXVECTOR2_16F() {}; D3DXVECTOR2_16F( CONST FLOAT * ); D3DXVECTOR2_16F( CONST D3DXFLOAT16 * ); D3DXVECTOR2_16F( CONST D3DXFLOAT16 &x, CONST D3DXFLOAT16 &y ); // casting operator D3DXFLOAT16* (); operator CONST D3DXFLOAT16* () const; // binary operators BOOL operator == ( CONST D3DXVECTOR2_16F& ) const; BOOL operator != ( CONST D3DXVECTOR2_16F& ) const; public: #endif //__cplusplus D3DXFLOAT16 x, y; } D3DXVECTOR2_16F, *LPD3DXVECTOR2_16F;
For more information about structure members, refer to D3DXVECTOR2.
Operator overloads and type casts for this structure are implemented in d3dx9math.inl.