D3DXVECTOR3 Extensions

Supplies the following operator overloads and type casts for D3DXVECTOR3 structures. The D3DXVECTOR3_16F structure provides 16-bit versions of overloads and type casts.

Syntax

#ifdef __cplusplus
typedef struct D3DXVECTOR3 : public D3DVECTOR
{
public:
    D3DXVECTOR3() {};
    D3DXVECTOR3( CONST FLOAT * );
    D3DXVECTOR3( CONST D3DVECTOR& );
    D3DXVECTOR3( CONST D3DXFLOAT16 * );
    D3DXVECTOR3( FLOAT x, FLOAT y, FLOAT z );

    // casting
    operator FLOAT* ();
    operator CONST FLOAT* () const;

    // assignment operators
    D3DXVECTOR3& operator += ( CONST D3DXVECTOR3& );
    D3DXVECTOR3& operator -= ( CONST D3DXVECTOR3& );
    D3DXVECTOR3& operator *= ( FLOAT );
    D3DXVECTOR3& operator /= ( FLOAT );

    // unary operators
    D3DXVECTOR3 operator + () const;
    D3DXVECTOR3 operator - () const;

    // binary operators
    D3DXVECTOR3 operator + ( CONST D3DXVECTOR3& ) const;
    D3DXVECTOR3 operator - ( CONST D3DXVECTOR3& ) const;
    D3DXVECTOR3 operator * ( FLOAT ) const;
    D3DXVECTOR3 operator / ( FLOAT ) const;

    friend D3DXVECTOR3 operator * ( FLOAT, CONST struct D3DXVECTOR3& );

    BOOL operator == ( CONST D3DXVECTOR3& ) const;
    BOOL operator != ( CONST D3DXVECTOR3& ) const;

} D3DXVECTOR3, *LPD3DXVECTOR3;

#else //!__cplusplus
typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
#endif //!__cplusplus



typedef struct D3DXVECTOR3_16F
{
#ifdef __cplusplus
public:
    D3DXVECTOR3_16F() {};
    D3DXVECTOR3_16F( CONST FLOAT * );
    D3DXVECTOR3_16F( CONST D3DVECTOR& );
    D3DXVECTOR3_16F( CONST D3DXFLOAT16 * );
    D3DXVECTOR3_16F( CONST D3DXFLOAT16 &x, CONST D3DXFLOAT16 &y, CONST D3DXFLOAT16 &z );

    // casting
    operator D3DXFLOAT16* ();
    operator CONST D3DXFLOAT16* () const;

    // binary operators
    BOOL operator == ( CONST D3DXVECTOR3_16F& ) const;
    BOOL operator != ( CONST D3DXVECTOR3_16F& ) const;

public:
#endif //__cplusplus
    D3DXFLOAT16 x, y, z;

} D3DXVECTOR3_16F, *LPD3DXVECTOR3_16F;


Remarks

For more information about structure members, refer to D3DXVECTOR3.

Operator overloads and type casts for this structure are implemented in d3dx9math.inl.