Returns the z-component by taking the cross product of two 2D vectors.
FLOAT D3DXVec2CCW( CONST D3DXVECTOR2 * pV1, CONST D3DXVECTOR2 * pV2 );
The z-component.
This function determines the z-component by determining the cross-product based on the following formula: ((x1,y1,0) cross (x2,y2,0)). Or as shown in the following example.
pV1->x * pV2->y - pV1->y * pV2->x
If the value of the z-component is positive, the vector V2 is counterclockwise from the vector V1. This information is useful for back-face culling.
Header: Declared in D3dx9math.h.