D3DXVec2Maximize

Returns a 2D vector that is made up of the largest components of two 2D vectors.

D3DXVECTOR2 * D3DXVec2Maximize(
  D3DXVECTOR2 * pOut,
  CONST D3DXVECTOR2 * pV1,
  CONST D3DXVECTOR2 * pV2
);

Parameters

pOut
[in, out] Pointer to the D3DXVECTOR2 structure that is the result of the operation.
pV1
[in] Pointer to a source D3DXVECTOR2 structure.
pV2
[in] Pointer to a source D3DXVECTOR2 structure.

Return Values

Pointer to a D3DXVECTOR2 structure that is made up of the largest components of the two vectors.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec2Maximize function can be used as a parameter for another function.

Requirements

Header: Declared in D3dx9math.h.

See Also

D3DXVec2Minimize