Transforms a 2D vector by a given matrix.
D3DXVECTOR4 * D3DXVec2Transform( D3DXVECTOR4 * pOut, CONST D3DXVECTOR2 * pV, CONST D3DXMATRIX * pM );
Pointer to a D3DXVECTOR4 structure that is the transformed vector.
This function transforms the vector pV (x, y, 0, 1) by the matrix pM.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec2Transform function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.