Returns the normalized version of a 3D vector.
D3DXVECTOR3 * D3DXVec3Normalize( D3DXVECTOR3 * pOut, CONST D3DXVECTOR3 * pV );
Pointer to a D3DXVECTOR3 structure that is the normalized version of the specified vector.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Normalize function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.