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Subtracts two 3D vectors.
D3DXVECTOR3 * D3DXVec3Subtract( D3DXVECTOR3 * pOut, CONST D3DXVECTOR3 * pV1, CONST D3DXVECTOR3 * pV2 );
Pointer to a D3DXVECTOR3 structure that is the difference of two vectors.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Subtract function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.