Transforms a 3D vector by a given matrix, projecting the result back into w = 1.
D3DXVECTOR3 * D3DXVec3TransformCoord( D3DXVECTOR3 * pOut, CONST D3DXVECTOR3 * pV, CONST D3DXMATRIX * pM );
Pointer to a D3DXVECTOR3 structure that is the transformed vector.
This function transforms the vector, pV (x, y, z, 1), by the matrix, pM, projecting the result back into w=1.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3TransformCoord function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.