Transforms an array (x, y, z, 1) by a given matrix, and projects the result back into w = 1.
D3DXVECTOR3 * D3DXVec3TransformCoordArray( D3DXVECTOR3* pOut, UINT OutStride, CONST D3DXVECTOR3* pV, UINT VStride, CONST D3DXMATRIX* pM, UINT n );
Pointer to a D3DXVECTOR3 structure that is the transformed array.
This function transforms the array pV (x, y, z, 1) by the matrix pM, projecting the result back into w = 1.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3TransformCoord function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.