D3DXVec3TransformCoordArray

Transforms an array (x, y, z, 1) by a given matrix, and projects the result back into w = 1.

D3DXVECTOR3 * D3DXVec3TransformCoordArray(
  D3DXVECTOR3* pOut,
  UINT OutStride,
  CONST D3DXVECTOR3* pV,
  UINT VStride,
  CONST D3DXMATRIX* pM,
  UINT n
);

Parameters

pOut
[in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation.
OutStride
[in] Stride between vectors in the output data stream.
pV
[in] Pointer to the source D3DXVECTOR3 array.
VStride
[in] Stride between vectors in the input data stream.
pM
[in] Pointer to the source D3DXMATRIX structure.
n
[in] Number of elements in the array.

Return Values

Pointer to a D3DXVECTOR3 structure that is the transformed array.

Remarks

This function transforms the array pV (x, y, z, 1) by the matrix pM, projecting the result back into w = 1.

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3TransformCoord function can be used as a parameter for another function.

Requirements

Header: Declared in D3dx9math.h.