Transforms the 3D vector normal by the given matrix.
D3DXVECTOR3 * D3DXVec3TransformNormal( D3DXVECTOR3 * pOut, CONST D3DXVECTOR3 * pV, CONST D3DXMATRIX * pM );
Pointer to a D3DXVECTOR3 structure that is the transformed vector.
This function transforms the vector normal (x, y, z, 0) of the vector, pV, by the matrix, pM.
If you want to transform a normal, the matrix you pass to this function should be the transpose of the inverse of the matrix you would use to transform a point.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3TransformNormal function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.