Transforms an array (x, y, z, 0) by a given matrix.
D3DXVECTOR3 * D3DXVec3TransformNormalArray( D3DXVECTOR3* pOut, UINT OutStride, CONST D3DXVECTOR3* pV, UINT VStride, CONST D3DXMATRIX* pM, UINT n );
Pointer to a D3DXVECTOR3 array that is the transformed array.
This function transforms the vector normal pV (x, y, z, 0) by the matrix pM.
If you want to transform a normal, the matrix you pass to this function should be the transpose of the inverse of the matrix you would use to transform a point.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3TransformNormalArray function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.