Projects a vector from screen space into object space.
D3DXVECTOR3 * D3DXVec3Unproject( D3DXVECTOR3 * pOut, CONST D3DXVECTOR3 * pV, CONST D3DVIEWPORT9 * pViewport, CONST D3DXMATRIX * pProjection, CONST D3DXMATRIX * pView, CONST D3DXMATRIX * pWorld );
Pointer to a D3DXVECTOR3 structure that is the vector projected from screen space to object space.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Unproject function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.