D3DXVec3UnprojectArray

Projects an array (x, y, z, 0) from screen space into object space.

D3DXVECTOR3 * D3DXVec3UnprojectArray(
  D3DXVECTOR3 * pOut,
  UINT OutStride,
  CONST D3DXVECTOR3 * pV,
  UINT VStride,
  CONST D3DVIEWPORT9 * pViewport,
  CONST D3DXMATRIX * pProjection,
  CONST D3DXMATRIX * pView,
  CONST D3DXMATRIX * pWorld,
  UINT n
);

Parameters

pOut
[in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation.
OutStride
[in] Stride between vectors in the output data stream.
pV
[in] Pointer to the source D3DXVECTOR3 structure.
VStride
[in] Stride between vectors in the input data stream.
pViewport
[in] Pointer to a D3DVIEWPORT9 structure, representing the viewport.
pProjection
[in] Pointer to a D3DXMATRIX structure, representing the projection matrix.
pView
[in] Pointer to a D3DXMATRIX structure, representing the view matrix.
pWorld
[in] Pointer to a D3DXMATRIX structure, representing the world matrix.
n
[in] Number of elements in the array.

Return Values

Pointer to a D3DXVECTOR3 structure that is the array projected from screen space to object space.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Unproject function can be used as a parameter for another function.

Requirements

Header: Declared in D3dx9math.h.

See Also

D3DXVec3Project