Determines the cross-product in four dimensions.
D3DXVECTOR4 * D3DXVec4Cross( D3DXVECTOR4 * pOut, CONST D3DXVECTOR4 * pV1, CONST D3DXVECTOR4 * pV2, CONST D3DXVECTOR4 * pV3 );
Pointer to a D3DXVECTOR4 structure that is the cross product.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Cross function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.