D3DXVec4Dot
Determines the dot product of two 4D vectors.
FLOAT D3DXVec4Dot(
CONST D3DXVECTOR4 * pV1,
CONST D3DXVECTOR4 * pV2
);
Parameters
- pV1
- [in] Pointer to a source D3DXVECTOR4 structure.
- pV2
- [in] Pointer to a source D3DXVECTOR4 structure.
Return Values
The dot product.
Requirements
Header: Declared in D3dx9math.h.
See Also
D3DXVec4Cross