D3DXVec4Dot

Determines the dot product of two 4D vectors.

FLOAT D3DXVec4Dot(
  CONST D3DXVECTOR4 * pV1,
  CONST D3DXVECTOR4 * pV2
);

Parameters

pV1
[in] Pointer to a source D3DXVECTOR4 structure.
pV2
[in] Pointer to a source D3DXVECTOR4 structure.

Return Values

The dot product.

Requirements

Header: Declared in D3dx9math.h.

See Also

D3DXVec4Cross