Performs a linear interpolation between two 4D vectors.
D3DXVECTOR4 * D3DXVec4Lerp( D3DXVECTOR4 * pOut, CONST D3DXVECTOR4 * pV1, CONST D3DXVECTOR4 * pV2, FLOAT s );
Pointer to a D3DXVECTOR4 structure that is the result of the linear interpolation.
This function performs the linear interpolation based on the following formula: V1 + s(V2-V1).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Lerp function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.