D3DXVec4Minimize

Returns a 4D vector that is made up of the smallest components of two 4D vectors.

D3DXVECTOR4 * D3DXVec4Minimize(
  D3DXVECTOR4 * pOut,
  CONST D3DXVECTOR4 * pV1,
  CONST D3DXVECTOR4 * pV2
);

Parameters

pOut
[in, out] Pointer to the D3DXVECTOR4 structure that is the result of the operation.
pV1
[in] Pointer to a source D3DXVECTOR4 structure.
pV2
[in] Pointer to a source D3DXVECTOR4 structure.

Return Values

Pointer to a D3DXVECTOR4 structure that is made up of the smallest components of the two vectors.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Minimize function can be used as a parameter for another function.

Requirements

Header: Declared in D3dx9math.h.

See Also

D3DXVec4Maximize