Returns the normalized version of a 4D vector.
D3DXVECTOR4 * D3DXVec4Normalize( D3DXVECTOR4 * pOut, CONST D3DXVECTOR4 * pV );
Pointer to a D3DXVECTOR4 structure that is the normalized version of the vector.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Normalize function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.