Transforms an array (x, y, 0, 1) by a given matrix.
D3DXVECTOR4 * D3DXVec4TransformArray( D3DXVECTOR4 * pOut, UINT OutStride, CONST D3DXVECTOR4* pV, UINT VStride, CONST D3DXMATRIX* pM, UINT n );
Pointer to a D3DXVECTOR4 structure that is the transformed array.
This function transforms the array pV (x, y, 0, 1) by the matrix pM.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4TransformArray function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.