D3DXWeldEpsilons

Specifies tolerance values for each vertex component when comparing vertices to determine if they are similar enough to be welded together.

typedef struct D3DXWeldEpsilons {
    FLOAT Position;
    FLOAT BlendWeights;
    FLOAT Normal;
    FLOAT PSize;
    FLOAT Specular;
    FLOAT Diffuse;
    FLOAT Texcoord[8];
    FLOAT Tangent;
    FLOAT Binormal;
    FLOAT Tess Factor;
} D3DXWeldEpsilons, *LPD3DXWeldEpsilons;

Members

Position
Position
BlendWeights
Blend weight
Normal
Normal
PSize
Point size value
Specular
Specular lighting value
Diffuse
Diffuse lighting value
Texcoord
Eight texture coordinates
Tangent
Tangent
Binormal
Binormal
Tess Factor
Tessellation factor

Remarks

The LPD3DXWeldEpsilons type is defined as a pointer to the D3DXWeldEpsilons structure.

typedef D3DXWELDEPSILONS *LPD3DXWELDEPSILONS;

See Also

D3DXWeldVertices