Specifies tolerance values for each vertex component when comparing vertices to determine if they are similar enough to be welded together.
typedef struct D3DXWeldEpsilons { FLOAT Position; FLOAT BlendWeights; FLOAT Normal; FLOAT PSize; FLOAT Specular; FLOAT Diffuse; FLOAT Texcoord[8]; FLOAT Tangent; FLOAT Binormal; FLOAT Tess Factor; } D3DXWeldEpsilons, *LPD3DXWeldEpsilons;
The LPD3DXWeldEpsilons type is defined as a pointer to the D3DXWeldEpsilons structure.
typedef D3DXWELDEPSILONS *LPD3DXWELDEPSILONS;