Specifies tolerance values for each vertex component when comparing vertices to determine if they are similar enough to be welded together.
typedef struct D3DXWeldEpsilons {
FLOAT Position;
FLOAT BlendWeights;
FLOAT Normal;
FLOAT PSize;
FLOAT Specular;
FLOAT Diffuse;
FLOAT Texcoord[8];
FLOAT Tangent;
FLOAT Binormal;
FLOAT Tess Factor;
} D3DXWeldEpsilons, *LPD3DXWeldEpsilons;
The LPD3DXWeldEpsilons type is defined as a pointer to the D3DXWeldEpsilons structure.
typedef D3DXWELDEPSILONS *LPD3DXWELDEPSILONS;