The following flags are used to specify which channels in a texture to operate on.
#define | Description |
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D3DX_CHANNEL_RED | Indicates the red channel should be used. |
D3DX_CHANNEL_BLUE | Indicates the blue channel should be used. |
D3DX_CHANNEL_GREEN | Indicates the green channel should be used. |
D3DX_CHANNEL_ALPHA | Indicates the alpha channel should be used. |
D3DX_CHANNEL_LUMINANCE | Indicates the luminances of the red, green, and blue channels should be used. |
Header | d3dx9tex.h |
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Minimum operating system | Windows 98 |