Normal maps generation constants.
#define |
Description |
D3DX_NORMALMAP_MIRROR_U |
Indicates that pixels off the edge of the texture on the u-axis should be mirrored, not wrapped. |
D3DX_NORMALMAP_MIRROR_V |
Indicates that pixels off the edge of the texture on the v-axis should be mirrored, not wrapped. |
D3DX_NORMALMAP_MIRROR |
Same as specifying D3DX_NORMALMAP_MIRROR_U | D3DX_NORMALMAP_MIRROR_V. |
D3DX_NORMALMAP_INVERTSIGN |
Inverts the direction of each normal. |
D3DX_NORMALMAP_COMPUTE_OCCLUSION |
Computes the per-pixel occlusion term and encodes it into the alpha. An alpha of 1 means that the pixel is not obscured in any way, and an alpha of 0 means that the pixel is completely obscured. |