The following flags are used to specify which channels in a texture to operate on. Deprecated.
| #define | Value | Description |
|---|---|---|
| DXFILEFORMAT_BINARY | 0 | Binary file. |
| DXFILEFORMAT_TEXT | 1 | Text file. |
| DXFILEFORMAT_COMPRESSED | 2 | Compressed file. |
These #defines are declared in Dxfile.h.
| #define | Value | Description |
|---|---|---|
| DXFILELOAD_FROMFILE | 0x00L | Load a file from a file. |
| DXFILELOAD_FROMRESOURCE | 0x01L | Load a file from a resource. |
| DXFILELOAD_FROMMEMORY | 0x02L | Load a file from memory. |
| DXFILELOAD_FROMSTREAM | 0x04L | Load a file from a stream. |
| DXFILELOAD_FROMURL | 0x08L | Load a file from a URL. |
These #defines are declared in Dxfile.h.