Renders the 3D environment and updates application and device parameters.
VOID DXUTRender3DEnvironment();
None.
No return value.
This method does not normally need to be called. It is useful only when the application does not use DXUTMainLoop but still wants DXUT to assist with rendering.
This method checks whether the device is lost. If so, the method attempts to reset the device and then calls the LPDXUTCALLBACKFRAMEMOVE and LPDXUTCALLBACKFRAMERENDER callback functions.
If the application window is minimized or the application is paused, CPU time is yielded to other processes.
Header: Declared in Dxut.h.