Sets the Direct3D device reset callback function.
VOID DXUTSetCallbackDeviceReset( LPDXUTCALLBACKDEVICERESET pCallbackDeviceReset, void* pUserContext );
No return value.
The LPDXUTCALLBACKDEVICERESET callback function is the appropriate location for the application to create default pool resources, in D3DPOOL_DEFAULT memory, because these resources need to be reloaded whenever the device is reset. Resources created in the LPDXUTCALLBACKDEVICERESET callback function should be deleted in the LPDXUTCALLBACKDEVICELOST callback function.
Header: Declared in Dxut.h.
LPDXUTCALLBACKDEVICERESET, LPDXUTCALLBACKDEVICELOST, LPDXUTCALLBACKDEVICELOST, Lost Devices