Sets the frame update callback function.
VOID DXUTSetCallbackFrameMove( LPDXUTCALLBACKFRAMEMOVE pCallbackFrameMove, void* pUserContext );
No return value.
The LPDXUTCALLBACKFRAMEMOVE callback function is the appropriate location for the application to handle updates to the scene. However, LPDXUTCALLBACKFRAMEMOVE is not intended to contain actual rendering calls, which should instead be placed in the LPDXUTCALLBACKFRAMERENDER callback function.
The LPDXUTCALLBACKFRAMEMOVE callback function will be called once per frame, while the LPDXUTCALLBACKFRAMERENDER callback function will be called when the scene needs to be rendered, which might be more than once per frame.
Header: Declared in Dxut.h.
LPDXUTCALLBACKFRAMEMOVE, LPDXUTCALLBACKFRAMERENDER, DXUTSetCallbackFrameRender