This page is a record of the features that were added in the DirectX December 2004 update. To see the latest features in the SDK, see What's New in the October 2006 DirectX SDK.
The following features have been updated in the SDK:
DirectX tools are now documented in DirectX SDK Tools. Tools for programming and debugging shaders (which is primarily a graphics topic) are located in Graphics Tools.
The tools are now located in (SDK root)\Utilities\Bin\x86 or x64. The corresponding path to the source files is: (SDK root)\Utilities\Source\x86 or x64.
The DirectX Extensions for Alias Maya now supports options to control the set of exported data, and it can export and preview smooth skinned meshes.
The debug monitor (Dbmon.exe) has been removed from the SDK, but it can still be found in the Platform SDK.
The force feedback editor (Fedit.exe) has been removed from the SDK.
The following enhancements have been made to PIX:
D3DSpy has been removed. Nearly all of its functionality is duplicated by PIX.
The following samples are upgrades are available in the update:
The following features have been updated in the graphics component:
The following new features were added to D3DX:
New optional parameters have been added to the following functions: D3DXCreatePRTCompBuffer, D3DXCreatePRTEngine.
The following new functions, and methods have been added: D3DXComputeTangentFrame, D3DXComputeTangentFrameEx, ID3DXPRTEngine::ComputeSSAdaptive, ID3DXPRTEngine::ComputeSurfSamplesBounce, ID3DXPRTEngine::ComputeSurfSamplesDirectSH, ID3DXPRTEngine::SetMinMaxIntersection.
The following samples are upgrades are available in the update:
A new section (DirectX SDK Technical Articles) has been added to the documentation with the latest tips on programming games for Windows.