Animates the mesh and advances the global animation time by a specified amount.
HRESULT AdvanceTime( DOUBLE TimeDelta, LPD3DXANIMATIONCALLBACKHANDLER pCallbackHandler );
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following values: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Header: Declared in D3dx9anim.h.