Returns the number of animation sets currently registered in the animation controller.
UINT GetNumAnimationSets();
None.
Number of animation sets.
The controller contains any number of animations sets and tracks. Animation sets can be registered with ID3DXAnimationController::RegisterAnimationOutput. An animation controller created by a call to D3DXLoadMeshHierarchyFromX will automatically register loaded animation sets.
Header: Declared in D3dx9anim.h.