ID3DXAnimationController::GetPriorityBlend

Gets the current priority blending weight used by the animation controller.

FLOAT GetPriorityBlend();

Parameters

None.

Return Values

Returns the current priority blending weight.

Remarks

The priority blending weight is used to blend high and low priority tracks together.

Requirements

Header: Declared in D3dx9anim.h.

See Also

ID3DXAnimationController::SetPriorityBlend