Returns an event handle to the next priority blend event scheduled to occur after a specified event.
D3DXEVENTHANDLE GetUpcomingPriorityBlend( D3DXEVENTHANDLE hEvent );
Event handle to the next scheduled priority blend event. NULL is returned if no new priority blend event is scheduled.
This method can be used iteratively to locate a desired priority blend event by repeatedly passing in NULL for hEvent.
Note Do not iterate further after the method has returned NULL.
Header: Declared in D3dx9anim.h.