Resets the global animation time to zero. Any pending events will retain their original schedules, but in the new timeframe.
HRESULT ResetTime();
None.
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned: D3DERR_INVALIDCALL.
This method is typically used when the global animation time value is nearing the maximum precision of DOUBLE storage, or 264 - 1.
Header: Declared in D3dx9anim.h.