ID3DXAnimationController::SetPriorityBlend

Sets the priority blending weight used by the animation controller.

HRESULT SetPriorityBlend(
  FLOAT BlendWeight
);

Parameters

BlendWeight
[in] Priority blending weight used by the animation controller.

Return Values

If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following values: D3DERR_INVALIDCALL.

Remarks

The blend weight is used to blend high and low priority tracks together.

Requirements

Header: Declared in D3dx9anim.h.

See Also

ID3DXAnimationController::GetPriorityBlend