Applies the animation set to the specified track.
HRESULT SetTrackAnimationSet( UINT Track, LPD3DXANIMATIONSET pAnimSet );
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following values: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
This method sets the animation set to the specified track for mixing. The animation set for each track is blended according to the track weight and speed when ID3DXAnimationController::AdvanceTime is called.
Header: Declared in D3dx9anim.h.