ID3DXBaseEffect::GetFloat

Gets a floating point value.

HRESULT GetFloat(
  D3DXHANDLE hParameter,
  FLOAT* pf
);

Parameters

hParameter
[in] Unique identifier. See Handles.
pf
[out] Returns a floating point value.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3dx9shader.h.

See Also

ID3DXBaseEffect::SetFloat