ID3DXBaseEffect::GetMatrixTransposeArray

Gets an array of transposed matrices.

HRESULT GetMatrixTransposeArray(
  D3DXHANDLE hParameter,
  D3DXMATRIX* pMatrix,
  UINT Count
);

Parameters

hParameter
[in] Unique identifier. See Handles.
pMatrix
[out] Returns an array of transposed matrices. See D3DXMATRIX.
Count
[in] Number of matrices in the array.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A transposed matrix contains column-major data; that is, each vector is contained in a column.

If the destination matrices are larger than the source matrices, only the upper-left components of each destination matrix will be filled, and the remaining destination matrix components will be set to zero.

Requirements

Header: Declared in D3dx9shader.h.

See Also

ID3DXBaseEffect::SetMatrixTransposeArray