Gets a pass description.
HRESULT GetPassDesc( D3DXHANDLE hPass, D3DXPASS_DESC* pDesc );
If the method succeeds, the return value is S_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Note If an effect is created with D3DXFX_NOT_CLONEABLE, this method will return NULL pointers (in D3DXPASS_DESC) to the shader functions.
Header: Declared in D3dx9effect.h.