Gets a texture.
HRESULT GetTexture( D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9* ppTexture );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Header: Declared in D3dx9shader.h.
ID3DXBaseEffect::SetTexture