ID3DXBaseEffect::GetVectorArray

Gets an array of vectors.

HRESULT GetVectorArray(
  D3DXHANDLE hParameter,
  D3DXVECTOR4* pVector,
  UINT Count
);

Parameters

hParameter
[in] Unique identifier. See Handles.
pVector
[out] Returns an array of 4D floating point vectors.
Count
[in] Number of vectors in the array.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

If the destination vectors are larger than the source vectors, only the initial components of each destination vector will be filled, and the remaining destination vector components will be set to zero.

Requirements

Header: Declared in D3dx9shader.h.

See Also

ID3DXBaseEffect::SetVectorArray