ID3DXBaseEffect::SetMatrix

Sets a non-transposed matrix.

HRESULT SetMatrix(
  D3DXHANDLE hParameter,
  CONST D3DXMATRIX* pMatrix
);

Parameters

hParameter
[in] Unique identifier. See Handles.
pMatrix
[in] Pointer to a nontransposed matrix. See D3DXMATRIX.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A non-transposed matrix contains row-major data. In other words, each vector is contained in a row.

If the destination matrix is smaller than the source matrix, the additional components of the source matrix will be ignored.

Requirements

Header: Declared in D3dx9shader.h.

See Also

ID3DXBaseEffect::GetMatrix