ID3DXBaseEffect::SetMatrixArray

Sets an array of nontransposed matrices.

HRESULT SetMatrixArray(
  D3DXHANDLE hParameter,
  CONST D3DXMATRIX* pMatrix,
  UINT Count
);

Parameters

hParameter
[in] Unique identifier. See Handles.
pMatrix
[in] Array of nontransposed matrices. See D3DXMATRIX.
Count
[in] Number of matrices in the array.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A nontransposed matrix contains row-major data; that is, each vector is contained in a row.

If the destination matrices are smaller than the source matrices, the additional components of the source matrices will be ignored.

Requirements

Header: Declared in D3dx9shader.h.

See Also

ID3DXBaseEffect::GetMatrixArray