ID3DXBaseEffect::SetTexture

Sets a texture.

HRESULT SetTexture(
  D3DXHANDLE hParameter,
  LPDIRECT3DBASETEXTURE9 pTexture
);

Parameters

hParameter
[in] Unique identifier. See Handles.
pTexture
[in] Texture object. See IDirect3DBaseTexture9.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3dx9shader.h.

See Also

ID3DXBaseEffect::GetTexture