ID3DXBaseEffect::SetValue

Set the value of an arbitrary parameter or annotation, including simple types, structs, arrays, strings, shaders and textures.

HRESULT SetValue(
  D3DXHANDLE hParameter,
  LPCVOID pData,
  UINT Bytes
);

Parameters

hParameter
[in] Unique identifier. See Handles.
pData
[in] Pointer to a buffer containing data.
Bytes
[in] [in] Number of bytes in the buffer. Pass in D3DX_DEFAULT if you know your buffer is large enough to contain the entire parameter, and you want to skip size validation.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

This method can be used in place of nearly all the effect set API calls.

Requirements

Header: Declared in D3dx9shader.h.

See Also

ID3DXBaseEffect::GetValue