ID3DXBaseEffect::SetVectorArray

Sets an array of vectors.

HRESULT SetVectorArray(
  D3DXHANDLE hParameter,
  CONST D3DXVECTOR4* pVector,
  UINT Count
);

Parameters

hParameter
[in] Unique identifier. See Handles.
pVector
[in] Array of 4D floating point vectors.
Count
[in] Number of vectors in the array.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

If the destination vectors are smaller than the source vectors, the additional components of the source vectors will be ignored.

Requirements

Header: Declared in D3dx9shader.h.

See Also

ID3DXBaseEffect::GetVectorArray