ID3DXConstantTable::GetConstant
Gets a constant by looking up its index.
D3DXHANDLE GetConstant(
D3DXHANDLE hConstant,
UINT Index
);
Parameters
- hConstant
- [in] Unique identifier to the parent data structure. If the constant is a top-level parameter (there is no parent data structure), use NULL.
- Index
- [in] Zero-based index of the constant.
Return Values
Returns a unique identifier to the constant.
Remarks
To get a constant from an array of constants, use ID3DXConstantTable::GetConstantElement.
Requirements
Header: Declared in D3dx9shader.h.